Ph.D. (Computer Science)
M.A.Sc. (Electrical and Computer Eng.)
University of Ottawa
B.Eng. (Computer Engineering)
I am a professor of Software and IT Engineering at the École de technologie supérieure in Montreal, Canada. My research interests include real-time physics simulation, 3D character animation, motion capture, simulation of articulated mechanisms, computational contact mechanics, and measurement based modelling for virtual environments.
A complete list of my publications, posters, talks, and demos is available here.
I am currently looking for Ph.D. and Masters students who are interested in 3D character animation, real-time multibody dynamics, and computational contact mechanics.
MTI855 Game physics (Summer 2021)
GTI320 Mathematical programming (Winter 2021)
MTI855 Game physics (Summer 2020)
GTI320 Mathematical programming (Winter 2020)
GTI320 Mathematical programming (Autumn 2019)
LOG725 Engineering and design of video games (Summer 2019)
LOG725 Engineering and design of video games (Winter 2019)
LOG750 Computer Graphics (Fall 2018)
LOG750 Computer Graphics (Winter 2018)