Journal Publications

  • A. Bernardin, E. Coevoet, P.G. Kry, S. Andrews C. Duriez and M. Marchal (2022) Constraint-based Simulation of Passive Suction Cups. ACM Transactions on Graphics, jul 2022.
  • A. Frezzato, A. Tangri S. Andrews (2022) Synthesizing Get-Up Motions for Physics-based Characters.omputer Graphics Forum, 41(8).
  • S. Andrews, L. Nassif, K. Erleben and P.G. Kry (2021) Coupling Friction with Visual Appearance. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 4(3).
  • E. Coevoet, S. Andrews, D. Relles and P.G. Kry (2020) Distant Collision Response in Rigid Body Simulations. Computer Graphics Forum, 39(8).
  • K. Erleben, M. Macklin, S. Andrews and P.G. Kry (2020) The Matchstick model for anisotropic friction cones. Computer Graphics Forum, 39(1), pp. 450-461.
  • A. Peiret, S. Andrews, P.G. Kry, M. Teichmann, and J. Kovecses (2019) Schur Complement-based Substructuring of Stiff Multibody Systems with Contact. ACM Transactions on Graphics, 38(5).).
  • K. Erleben, S. Andrews (2019) Inverse kinematics problems with exact Hessian matrices. Computers and Graphics, 78, pp. 1-11.
  • X. Li, S. Andrews, B. Jones and A. Bargteil (2018) Energized Rigid Body Fracture. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1).
  • S. Andrews, M. Teichmann, and P.G. Kry (2017) Geometric Stiffness for Real-time Constrained Multibody Dynamics. Computer Graphics Forum, 36(2), pp. 235-246.
  • S. Andrews, M. Teichmann and P.G. Kry (2016) Blended Linear Models for Reduced Compliant Mechanical Systems. IEEE Transactions on Visualization and Computer Graphics, 22(3), pp. 1209-1222. (invited)
  • S. Andrews and P.G. Kry (2013) Goal Directed Multi-Finger Manipulation: Control Policies and Analysis. Computers & Graphics, 37(7), pp. 830-839 (invited)
  • J. Lang and S. Andrews (2011) Measurement-Based Modeling of Contact Forces and Textures for Haptic Rendering. IEEE Transactions on Visualization and Computer Graphics, 17(3), pp. 380-391.
  • M. Eid, S. Andrews, A. Alamri, and A. El-Saddik (2008) HAMLAT: A HAML-Based Authoring Tool for Haptic Application Development. Haptics: Perception, Devices and Scenarios, pp. 857-866

Conference Publications

  • Y. Liu, S. Andrews (2022) Graph Partitioning Algorithms for Rigid Body Simulations. Eurographics 2022 Short Papers.
  • Y. Luo, X. Kaixiang, S. Andrews, P.G. Kry (2021) Catching and Throwing Control of a Physically Simulated Hand. Proc. of the ACM SIGGRAPH Conference on Motion Interaction and Games (MIG 2021).(best presentation award)
  • A. Enzenhoefer, N. Lefebvre, S. Andrews (2019) Efficient block pivoting for multibody simulations with contact. Proc. of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2019).
  • A. Enzenhoefer, S. Andrews, M. Teichmann, J. Kovecses (2018) Comparison of Mixed Linear Complementarity Problem Solvers for Multibody Simulations with Contact. Proc. of the 14th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2018).
  • K. Erleben, S. Andrews (2017) Inverse Kinematics Problems with Exact Hessian Matrices. Proc. of the 10th Intl. Conf. on Motion in Games (MIG).(best short paper award)
  • J. Li, S. Andrews, K. Birkas, and P.G. Kry (2017) Task-based Design of Cable-driven Articulated Mechanisms. Proc. of the 1st Annual ACM Symp. on Computational Fabrication (SCF).
  • X. Chen, S. Andrews, D. Nowrouzezahrai, and P.G. Kry (2017) Ballistic Shadow Art. Graphics Interface (GI 2017).
  • S. Andrews, I. Huerta, T. Komura, L. Sigal, and K. Mitchell (2016) Real-time Physics-based Motion Capture with Sparse Sensors. The European Conf. on Visual Media Production (CVMP 2016).
  • S. Andrews, M. Teichmann, and P.G. Kry (2014) FORK-1S: Interactive compliant mechanisms with parallel state computation. The ACM Symp. on Interactive 3D Graphics and Games (I3D).
  • S. Andrews, M. Jarvis, and P.G. Kry (2013) Data-driven Fingertip Appearance for Interactive Hand Simulation. Proc. of the 6th Intl. Conf. on Motion in Games (MIG).
  • S. Andrews and P.G. Kry (2012) Policies for Goal Directed Multi-Finger Manipulation. Proc. of the 9th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS). (best paper award)
  • S. Andrews and J. Lang (2007) Haptic Texturing Based on Real-World Samples. Proc. of 6th IEEE Intl. Workshop on Haptic Audio Visual Environments and their Applications (HAVE).
  • S. Andrews, M. Eid, A. Alamri, and A. El-Saddik (2007) Extending Blender: Development of a Haptic Authoring Tool. Proc. of tbe 6th IEEE Intl. Workshop on Haptic Audio Visual Environments and Their Applications (HAVE).
  • S. Andrews and J. Lang (2007) Interactive Scanning of Haptic Textures and Surface Compliance. Proc. of the 6th Intl. Conf. on 3D Digital Imaging and Modeling (3DIM)
  • S. Andrews, J. Mora, J. Lang, and W.S. Lee (2006) HaptiCast: A Physically-based 3D Game with Haptic Feedback. Proc. of Future Play 2006: The Intl. Conf. on the Future of Game Design and Technology. (runner-up conference game competition)

Courses

  • S. Andrews, K. Erleben (2021) Contact and Friction Simulation for Computer Graphics. SIGGRAPH '21 Courses.

Posters, Presentations and Demos

  • J. Pelletier-Guenette, S. Andrews (2022) Automatic stitching of normal textures from a microgeometry scanner In Graphics Interface 2022 (GI 2022).
  • N. Boukadida, S. Andrews, and E. Paquette (2019) Interactive Soft-body Simulation for Surgical Applications. In ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2019).(best poster award)
  • K. Dressel, K. Erleben, P.G. Kry, and S. Andrews (2019) Automated Acquisition of Anisotropic Friction. In Computer and Robot Vision (CRV 2019).
  • S. Andrews, K. Erleben, P.G. Kry, and M. Teichmann (2017) Constraint Reordering for Iterative Multi-body Simulation with Contact. In ECCOMAS Thematic Conference on Multibody Dynamics.
  • B. Verdier, S. Andrews, P.G. Kry (2017) Human Grasping Interaction Capture and Analysis. The ACM SIGGRAPH / Eurographics Symp. on Computer Animation (SCA).
  • S. Andrews, M. Teichmann, P.G. Kry (2017) Geometric Stiffness for Real-time Constrained Multibody Dynamics. Graphics Interface (GI 2017)
  • C. Koniaris, I. Huerta, M. Kosek, K. Darragh, C. Malleson, J. Jamrozy, N. Swafford, J.A. Iglesias-Guitian, B. Moon, A. Israr, S. Andrews, and K. Mitchell. (2015) IRIDiuM: Immersive Rendered Interactive Deep Media. ACM SIGGRAPH VR Village 2015.
  • T.G. Olsen, S. Andrews, and P.G. Kry. (2014) Computational climbing for physics-based characters. The ACM SIGGRAPH / Eurographics Symp. on Computer Animation (SCA). (best poster award)

Invited Talks

  • Fast, accurate and stable simulations for interactive VR training. The 14th International Symposium on Visual Computing (ISVC 2019). Lake Tahoe, USA. October, 2019.
  • Direct methods for solving multibody systems with contact modeled as LCPs. The 2019 Summer of Contact PhD School. Copenhagen, DK. August, 2019.
  • Challenges in real-time physics simulation for serious games. The ACM SIGGRAPH Symp. on Interactive 3D Graphics and Games (I3D). San Francisco, USA. March, 2017.
  • Learning multi-finger control policies for grasping animation. University of Edinburgh Institute of Perception, Action and Behaviour (IPAB) seminar series, Edinburgh, UK. November 2014.