About me

I am Prof. Sheldon Andrews, an Associate Professor at the École de Technologie Supérieure in Montreal, Canada. I conduct research in the field of physics-based animation, character animation, and motion capture. The nature of the research is applied, but also quite mathematical. A basic knowledge of linear algebra, numerical optimization, machine learning, and mechanical systems is therefore required for many of my research projects.

Knowledge of video games, physics simulation, and/or 3D graphics is beneficial. Many of my projects also build on concepts in machine learning, such as supervised learning and reinforcement learning. Experience with motion capture technology is also helpful (cameras, IMUs, optical markers). All candidates should have strong programming skills, particularly in C++ or Python.


Funding

Financing is available for all projects, and accepted candidates will be funded through a stipend provided by me. Funding is competitive with other Quebec universities.

Contact information

A list of projects for which I am actively recruiting can be found below. Interested candidates should send the following to me by email (sheldon.andrews@etsmtl.ca):

  • Two-page CV
  • Transcripts from recently completed degrees
  • Examples of a technical report or scientific article they have authored

Please visit ETS admissions for information on applying to the Master's and Doctoral program at ETS.


Projects

Fabrication and validation of frictional surfaces (MASc or MEng)

Keywords: 3D printing, computational design, physics-based animation, friction
Start date: Summer 2023 or Autumn 2023

The student will develop a methodology for fabricating and validating the micro-surfaces generated by a computational design pipeline. A FormLabs 3D printer will be used for fabricating prototypes, which will then be validated using a motion capture system. The goal is to ensure that the fabricated surfaces match functional and kinematic specifications. The student will collaborate closely a PhD student.