News

Good news: our paper Inverse kinematics problems with exact Hessian matrices was awarded best short paper at Motion in Games (MIG 2017).

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I will be the Posters Chair at Graphics Interface 2018. I look forward to working with the organizing committee and putting together an excellent poster track!

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Stable cable simulation based on our paper Geometric stiffness for real-time constrained multibody dynamics was recently featured in a Vortex Studio blog post. It’s now officially a feature in the Vortex SDK.

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I am currently looking for Ph.D. and Masters students who are interested in 3D character animation, real-time physics simulation, and computational contact mechanics.
Please get in touch if this sounds like you, or you know of a strong candidate that would be a good fit!

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