Journal Publications
- Q.M. Ton-That, P.G. Kry, S. Andrews (2024) Generalized eXtended Finite Element Method for Deformable Cutting via Boolean Operations. Computer Graphics Forum. (best paper, SCA 2024)
- N. Khoshsiyar, R. Gou, T. Zhou, S. Andrews, M. van de Panne (2024) PartwiseMPC: Interactive Control of Contact-Guided Motions. Computer Graphics Forum. (best presentation honorable mention, SCA 2024)
- P. Xu, K. Xie, S. Andrews, P.G. Kry, M. Neff, M. McGuire, I. Karamouzas, V. Zordan (2023)AdaptNet: Policy Adaptation for Physics-Based Character Control. ACM Transactions on Graphics (TOG), 42(6).
- K. Xie, P. Xu, S. Andrews, V.B. Zordan, P.G. Kry (2023) Too Stiff, Too Strong, Too Smart: Evaluating Fundamental Problems with Motion Control Policies, Proc. of the ACM on Computer Graphics and Interactive Techniques, 6(3).
- Q.M. Ton-That, P.G. Kry, S. Andrews (2023) Parallel Block Neo-Hookean XPBD using Graph Clustering Computers and Graphics, 110. (best paper honorable mention, MIG 2022)
- A. Bernardin, E. Coevoet, P.G. Kry, S. Andrews C. Duriez and M. Marchal (2022) Constraint-based Simulation of Passive Suction Cups. ACM Transactions on Graphics, jul 2022.
- A. Frezzato, A. Tangri S. Andrews (2022) Synthesizing Get-Up Motions for Physics-based Characters. Computer Graphics Forum, 41(8).
- S. Andrews, L. Nassif, K. Erleben and P.G. Kry (2021) Coupling Friction with Visual Appearance. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 4(3).
- E. Coevoet, S. Andrews, D. Relles and P.G. Kry (2020) Distant Collision Response in Rigid Body Simulations. Computer Graphics Forum, 39(8).
- K. Erleben, M. Macklin, S. Andrews and P.G. Kry (2020) The Matchstick model for anisotropic friction cones.
Computer Graphics Forum, 39(1), pp. 450-461.
- A. Peiret, S. Andrews, P.G. Kry, M. Teichmann, and J. Kovecses (2019) Schur Complement-based Substructuring of
Stiff Multibody Systems with Contact. ACM Transactions on Graphics, 38(5).).
- K. Erleben, S. Andrews (2019) Inverse kinematics problems with exact Hessian matrices. Computers and Graphics, 78, pp. 1-11.
- X. Li, S. Andrews, B. Jones and A. Bargteil (2018) Energized Rigid Body Fracture. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1).
- S. Andrews, M. Teichmann, and P.G. Kry (2017) Geometric Stiffness for Real-time Constrained Multibody Dynamics. Computer Graphics Forum, 36(2), pp. 235-246.
- S. Andrews, M. Teichmann and P.G. Kry (2016) Blended Linear Models for Reduced Compliant Mechanical Systems. IEEE Transactions on Visualization and Computer Graphics, 22(3), pp. 1209-1222. (invited)
- S. Andrews and P.G. Kry (2013) Goal Directed Multi-Finger Manipulation: Control Policies and Analysis. Computers & Graphics, 37(7), pp. 830-839 (invited)
- J. Lang and S. Andrews (2011) Measurement-Based Modeling of Contact Forces and Textures for Haptic Rendering. IEEE Transactions on Visualization and Computer Graphics, 17(3), pp. 380-391.
- M. Eid, S. Andrews, A. Alamri, and A. El-Saddik (2008) HAMLAT: A HAML-Based Authoring Tool for Haptic Application Development. Haptics: Perception, Devices and Scenarios, pp. 857-866
Conference Publications
- H. Shi, V. Zordan, Y. Yang, S. Andrews (2024) Adaptive Distributed Simulation of Fluids and Rigid Bodies. Proc. of the ACM SIGGRAPH Conference on Motion Interaction and Games (MIG 2024)
- C. Giles, S. Andrews (2024) Adaptive Sub-stepping for Constrained Rigid Body Simulations
. Proc. of the ACM SIGGRAPH Conference on Motion Interaction and Games (MIG 2024)
- P. Agarwal, S. Andrews, S.E. Kahou (2024) Learning to Play Atari in a World of Tokens. ICML 2024.
- P. Agarwal, M. Teichmann, S. Andrews, S.E. Kahou (2022) Automatic Evaluation of Excavator Operators using Learned Reward Functions. NeurIPS 2022 Workshop: Reinforcement Learning for Real Life.
- Y. Liu, S. Andrews (2022) Graph Partitioning Algorithms for Rigid Body Simulations. Eurographics 2022 Short Papers.
- Y. Luo, X. Kaixiang, S. Andrews, P.G. Kry (2021) Catching and Throwing Control of a Physically Simulated Hand. Proc. of the ACM SIGGRAPH Conference on Motion Interaction and Games (MIG 2021).(best presentation award)
- A. Enzenhoefer, N. Lefebvre, S. Andrews (2019) Efficient block pivoting for multibody simulations with contact. Proc. of the ACM SIGGRAPH Symposium on
Interactive 3D Graphics and Games (I3D 2019).
- A. Enzenhoefer, S. Andrews, M. Teichmann, J. Kovecses (2018) Comparison of Mixed Linear Complementarity Problem Solvers for Multibody Simulations with Contact. Proc. of the 14th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2018).
- K. Erleben, S. Andrews (2017) Inverse Kinematics Problems with Exact Hessian Matrices. Proc. of the 10th Intl. Conf. on Motion in Games (MIG).(best short paper award)
- J. Li, S. Andrews, K. Birkas, and P.G. Kry (2017) Task-based Design of Cable-driven Articulated Mechanisms. Proc. of the 1st Annual ACM Symp. on Computational Fabrication (SCF).
- X. Chen, S. Andrews, D. Nowrouzezahrai, and P.G. Kry (2017) Ballistic Shadow Art. Graphics Interface (GI 2017).
- S. Andrews, I. Huerta, T. Komura, L. Sigal, and K. Mitchell (2016) Real-time Physics-based Motion Capture with Sparse Sensors. The European Conf. on Visual Media Production (CVMP 2016).
- S. Andrews, M. Teichmann, and P.G. Kry (2014) FORK-1S: Interactive compliant mechanisms with parallel state computation.
The ACM Symp. on Interactive 3D Graphics and Games (I3D).
- S. Andrews, M. Jarvis, and P.G. Kry (2013) Data-driven Fingertip Appearance for Interactive Hand Simulation. Proc. of the 6th Intl. Conf. on Motion in Games (MIG).
- S. Andrews and P.G. Kry (2012) Policies for Goal Directed Multi-Finger Manipulation. Proc. of the 9th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS). (best paper award)
- S. Andrews and J. Lang (2007) Haptic Texturing Based on Real-World Samples. Proc. of 6th IEEE Intl.
Workshop on Haptic Audio Visual Environments and their Applications (HAVE).
- S. Andrews, M. Eid, A. Alamri, and A. El-Saddik (2007) Extending Blender: Development of a Haptic Authoring Tool. Proc. of tbe 6th IEEE Intl. Workshop on Haptic Audio Visual Environments and Their Applications (HAVE).
- S. Andrews and J. Lang (2007) Interactive Scanning of Haptic Textures and Surface Compliance. Proc. of the 6th Intl. Conf. on 3D Digital Imaging and Modeling (3DIM)
- S. Andrews, J. Mora, J. Lang, and W.S. Lee (2006) HaptiCast: A Physically-based 3D Game with Haptic Feedback. Proc. of Future Play 2006: The Intl. Conf. on the Future of Game Design and Technology. (runner-up conference game competition)
Courses
- S. Andrews, K. Erleben, Z. Ferguson (2022) Contact and Friction Simulation for Computer Graphics. SIGGRAPH '22 Courses.
- S. Andrews, K. Erleben (2021) Contact and Friction Simulation for Computer Graphics. SIGGRAPH '21 Courses.
Posters, Presentations and Demos
- H. Feiz, D. Labbe, S. Andrews (2024) Markerless Multi-view Multi-person Tracking for Combat Sports. In ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2024).
- L. Nassif, O. Zoubir, S. Andrews, Paul Kry (2024) Data-driven Friction for Real-time Applications. In ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2024).
- J. Pelletier-Guenette, S. Andrews (2022) Automatic stitching of normal textures from a microgeometry scanner In Graphics Interface 2022 (GI 2022).
- N. Boukadida, S. Andrews, and E. Paquette (2019) Interactive Soft-body Simulation for Surgical Applications. In ACM SIGGRAPH Symposium on
Interactive 3D Graphics and Games (I3D 2019).(best poster award)
- K. Dressel, K. Erleben, P.G. Kry, and S. Andrews (2019) Automated Acquisition of Anisotropic Friction. In Computer and Robot Vision (CRV 2019).
- S. Andrews, K. Erleben, P.G. Kry, and M. Teichmann (2017) Constraint Reordering for
Iterative Multi-body Simulation with Contact. In ECCOMAS Thematic Conference on Multibody Dynamics.
- B. Verdier, S. Andrews, P.G. Kry (2017) Human Grasping Interaction Capture and Analysis. The ACM SIGGRAPH / Eurographics Symp. on Computer Animation (SCA).
- S. Andrews, M. Teichmann, P.G. Kry (2017) Geometric Stiffness for Real-time Constrained Multibody Dynamics. Graphics Interface (GI 2017)
- C. Koniaris, I. Huerta, M. Kosek, K. Darragh, C. Malleson, J. Jamrozy, N. Swafford, J.A. Iglesias-Guitian, B. Moon, A. Israr, S. Andrews, and K. Mitchell. (2015) IRIDiuM: Immersive Rendered Interactive Deep Media. ACM SIGGRAPH VR Village 2015.
- T.G. Olsen, S. Andrews, and P.G. Kry. (2014) Computational climbing for physics-based characters. The ACM SIGGRAPH / Eurographics Symp. on Computer Animation (SCA). (best poster award)
Invited Talks
- Real-time, rich, and robust: The three Rs of interactive physics simulation. IST Austria Computer Science colloquium. Vienna, Austria. October 2024.
- Squeezing the most out of your physics engine. School of Computer Science Colloquium, McGill University. Montreal, Canada. March, 2024.
- Squeezing the most out of your physics engine. Seminar talk, University of Utah. Salt Lake City, USA. November, 2023.
- Animating your avatars: Challenges, applications, and opportunities of motion capture and VR training. SPIN Summit 2023. Halifax, Canada. December, 2023.
- Collaborating with SMEs: Insights and pitfalls. FoieGraph Workshop. Montreal, Canada. November, 2022.
- Rapid, rich, and robust: Squeezing the most out of your physics engine Roblox Research Colloquium. Virtual. November, 2022.
- Fast, accurate and stable simulations with contact (and more). Unity Physics Club. Virtual. July, 2022.
- Fast, accurate and stable simulations for interactive VR training. The 14th International Symposium on Visual Computing (ISVC 2019). Lake Tahoe, USA. October, 2019.
- Direct methods for solving multibody systems with contact modeled as LCPs. The 2019 Summer of Contact PhD School. Copenhagen, DK. August, 2019.
- Challenges in real-time physics simulation for serious games. The ACM SIGGRAPH Symp. on Interactive 3D Graphics and Games (I3D). San Francisco, USA. March, 2017.
- Learning multi-finger control policies for grasping animation. University of Edinburgh Institute of Perception, Action and Behaviour (IPAB) seminar series, Edinburgh, UK. November 2014.