Ph.D. (Computer Science)
McGill University
2015
M.A.Sc. (Electrical and Computer Eng.)
University of Ottawa
2007
B.Eng. (Computer Engineering)
Memorial University
2004
I am an Associate professor of Software and IT Engineering at the École de technologie supérieure and an Adjunct professor of Computer Science at McGill University in Montreal, Canada. I was previously a visiting researcher at Roblox Research.
My research interests include real-time physics simulation, 3D character animation, motion capture, simulation of articulated mechanisms, computational contact mechanics, and measurement based modelling for virtual environments.
A complete list of my publications, posters, talks, and demos is available here.
MTI855 Game physics (Summer 2022)
GTI320 Mathematical programming (Winter 2022)
MTI855 Game physics (Summer 2021)
GTI320 Mathematical programming (Winter 2021)
MTI855 Game physics (Summer 2020)
GTI320 Mathematical programming (Winter 2020)
GTI320 Mathematical programming (Autumn 2019)
LOG725 Engineering and design of video games (Summer 2019)
LOG725 Engineering and design of video games (Winter 2019)
LOG750 Computer Graphics (Fall 2018)
LOG750 Computer Graphics (Winter 2018)