Measurement-based modeling of contact forces and textures for haptic rendering

Abstract

Haptic texture represents the fine-grained attributes of an object’s surface and is related to physical characteristics such as roughness and stiffness. We introduce an interactive and mobile scanning system for the acquisition and synthesis of haptic textures that consists of a visually tracked hand-held touch probe. The most novel aspect of our work is an estimation method for the contact stiffness of an object based solely on the acceleration and forces measured during stroking of its surface with the hand-held probe. We establish an experimental relationship between the estimated stiffness and the contact stiffness observed during compression. We also measure the height-displacement profile of an object’s surface enabling us to generate haptic textures. We show an example of mapping the textures on to a coarse surface mesh obtained with an image-based technique, but the textures may also be combined with coarse surface meshes obtained by manual modeling.

Publication
IEEE Transactions on Visualization and Computer Graphics
Date

BibTeX

    @article{hapticTexture2011,
        author = {Lang, Jochen and Andrews, Sheldon},
        title = {Measurement-based modeling of contact forces and textures for haptic rendering},
        year = {2011},
        journal = {IEEE Transactions on Visualization and Computer Graphics (TVCG)},
        volume = {17},
        number = {3},
        pages = {380–391},
        url = {http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=5432170},
        doi = {10.1109/TVCG.2010.52},
    }