Display::Mask4D Class Reference

#include <mask4d.h>

List of all members.


Detailed Description

Display an orthogonal mesh for a 4D mask.

Display a mesh for a mask. It is made of tiny small cubes showing where the boundary of the mask is.

This classes uses a binary mask of any type. Possible values of the masks are 0 and anything but 0.

For better results use the following OpenGL initialization:

   glShadeModel(GL_SMOOTH);
   glEnable(GL_DEPTH_TEST);
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

To use it, use:

   unsigned char* mask [512*512*512 * 4]; // fill mask
   Display::Mask4D displayMask;

   displayMask.update(mask, 512,512,512,4);

   glColor3f(0.8,0,0); // color of the mask
   displayMask.display();

Public Member Functions

 Mask4D ()
 ~Mask4D ()
template<typename DataType>
void update (const DataType *data, unsigned int width, unsigned int height, unsigned int depth, unsigned int nb_frames)
void setFrame (unsigned int frame)
unsigned int getFrame () const
unsigned int getNbFrames () const
void display ()
template<typename DataType>
void display (const DataType *data, unsigned int width, unsigned int height, unsigned int depth)
void clear ()

Constructor & Destructor Documentation

Display::Mask4D::Mask4D (  ) 

Display::Mask4D::~Mask4D (  ) 


Member Function Documentation

template<typename DataType>
void Display::Mask4D::update ( const DataType *  data,
unsigned int  width,
unsigned int  height,
unsigned int  depth,
unsigned int  nb_frames 
) [inline]

update the visualizer with a new mask internally creates or update the display list

References display().

void Display::Mask4D::setFrame ( unsigned int  frame  ) 

set the frame number to display

unsigned int Display::Mask4D::getFrame (  )  const

get the current frame number

unsigned int Display::Mask4D::getNbFrames (  )  const

get the number of frames

void Display::Mask4D::display (  ) 

display the display list

Referenced by update().

template<typename DataType>
void Display::Mask4D::display ( const DataType *  data,
unsigned int  width,
unsigned int  height,
unsigned int  depth 
) [inline]

display directly the mask without using a display list this can be used when the mask is interactively updated

void Display::Mask4D::clear (  ) 

clear the 4D mask, remove any display list


The documentation for this class was generated from the following file:

Generated on Tue Aug 4 17:57:43 2009 for libvd by  doxygen 1.5.5