Icicles

Star Best Paper Award of

Computer Graphics International 2011

Procedural and interactive icicle modeling

Jonathan Gagnon and Eric Paquette,
The Visual Computer, Volume 27, Numbers 6-8, pages 451-461, 2011.

Abstract

Icicle formation is a complex phenomenon which makes it difficult to model for computer graphics applications. The methods commonly used in computer graphics to model icicles provide only minimal control over the results and require several minutes or even hours of computation. This paper proposes a procedural approach allowing interactive modeling, which is broken down into four stages. The first computes the water motion on the surface; the second determines where the water drips; the third computes the trajectories of the icicles growth, and the fourth creates the surface. In addition, the approach allows the creation of glaze ice. The results are not only realistic but also rapidly computed. This approach provides a significant increase in control over results and computation speed.

Keywords

Natural phenomena, Procedural modeling, Icicle, Ice modeling, Glaze ice

BibTeX entry

@Article{Gagnon:2011:TVC,
  author =       "Jonathan Gagnon and Eric Paquette",
  title =        "Procedural and interactive icicle modeling",
  journal = {The Visual Computer},
publisher = {Springer Berlin / Heidelberg},
pages = {451-461},
volume = {27},
issue = {6-8},
year = {2011}, }

Online version

Official version of the paper.

Preprint version of the paper.

Additional material

Slides from our presentation.

Pre-print version of the video: