Bibliographie de l'interaction humain-machine (IHM) et des interfaces utilisateurs

Voir aussi http://www.hcibib.org/readings/ et http://sigchi.org/cdg/

Références générales en IHM:

Brenda Laurel (1990), The Art of Human-Computer Interface Design, Addison-Wesley.
(Voir aussi les autres livres de Brenda Laurel.)

Jakob Nielsen (1993), Usability Engineering, Elsevier / Morgan Kaufmann.
(Voir aussi les autres livres de Jakob Nielsen.)

Jean-François Nogier (2005), Ergonomie du logiciel et design web, 3e édition, Dunod.

Jef Raskin (2000), The Humane Interface, Addison Wesley.

Bruce Tognazzini (1991), Tog on Interface, Addison-Wesley.

Livres orientés pour un cours en IHM ("textbooks"):

Alan Dix, Janet Finlay, Gregory Abowd, Russell Beale (2003), Human-Computer Interaction, 3e édition, Prentice Hall.

Helen Sharp, Yvonne Rogers, Jenny Preece (2007), Interaction Design: Beyond Human-Computer Interaction, 2e édition, John Wiley and Sons.
(Voir aussi les autres livres de Jenny Preece.)

Mary Beth Rosson, John M. Carroll (2002), Usability Engineering: Scenario-Based Development of Human-Computer Interaction, Morgan Kaufmann Publishers.

Ben Shneiderman, Catherine Plaisant (2005), Designing the User Interface, 4e édition, Pearson Education / Addison Wesley.

Survols académiques de l'IHM:

Ronald M. Baecker, Jonathan Grudin, William A. S. Buxton, Saul Greenberg (1995), Readings in Human-Computer Interaction: Toward the Year 2000, 2e édition, Morgan Kaufmann.

Martin G. Helander, Thomas K. Landauer, Prasad V. Prabhu (1997), Handbook of Human-Computer Interaction, 2e édition, North-Holland / Elsevier.

Andrew Sears, Julie A. Jacko (2008), The Human-Computer Interaction Handbook, 2e édition, CRC / Lawrence Erlbaum.

Facteurs humains, ergonomie cognitive, perspective psychologique de l'IHM:

Stuart K. Card, Thomas P. Moran, Allen Newell (1983), The Psychology of Human-Computer Interaction, Erlbaum, Hillsdale.
(Un livre classique.)

A. T. Welford (1968), Fundamentals of Skill, Methuen.

Christopher D. Wickens, Justin G. Hollands (2000), Engineering Psychology and Human Performance, 3e édition, Prencice Hall.

Conception:

William A. S. Buxton (2007), Sketching User Experiences: Getting the Design Right and the Right Design, Morgan Kaufmann.

Clayton Lewis and John Rieman (1994), Task-Centered User Interface Design: A Practical Introduction, http://www.hcibib.org/tcuid/

Jakob Nielsen, How to Conduct a Heuristic Evaluation, http://www.useit.com/papers/heuristic/heuristic_evaluation.html

Don Norman (1988), The Design of Everyday Things, Doubleday.
(Voir aussi les autres livres de Don Norman.)

Jenifer Tidwell (2006), Designing Interfaces: Patterns for Effective Interaction Design, O'Reilly.

Programmation des interfaces utilisateurs:

Dan R. Olsen, Jr. (2009), Building Interactive Systems, Course Technology.

Dan R. Olsen, Jr. (1998), Developing User Interfaces, Morgan Kaufmann.

Infographie:

Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola, Ivan Poupyrev (2004), 3D User Interfaces: Theory and Practice, Addison-Wesley.

James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes (1995?), Computer Graphics: Principles and Practice, 2e édition, Addison-Wesley.
(Un livre classique.)

Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis (2007?), OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1, 6e édition, Addison-Wesley. http://www.glprogramming.com/red/

Visualisation:

voir bibliographie ici

Expérimentations psychologiques:

David W. Martin (2007), Doing Psychology Experiments, 7e édition, Wadsworth.

Jean-Pierre Rossi (1999), Les méthodes de recherches et psychologie, Dunod.

Survols historiques de l'IHM:

Brad A. Myers (1998), A brief history of human-computer interaction technology, Interactions 5(2):44-54, 1998, ACM Press, http://doi.acm.org/10.1145/274430.274436

Nouveaux médias et arts numériques:

John Maeda (2000), Maeda @ Media, Rizzoli.

John Maeda (2004), Creative Code, Thames and Hudson.

Casey Reas and Ben Fry (2007), Processing: A Programming Handbook for Visual Designers and Artists, MIT Press.

Malcolm McCullough (1998), Abstracting Craft, MIT Press.

Quelques sites web:
Joshua Davis http://www.joshuadavis.com/

Maedastudio http://maedastudio.com/

Yugo Nakamura http://www.yugop.com/

Daniel Brown http://www.danielbrowns.com/

Rhizome http://rhizome.org/

Soulbath http://www.soulbath.com

Jared Tarbell http://www.levitated.net/

Anson Vogt http://phong.com/

Conception graphique ("graphic design") et arts visuels:

bibliographie de Suguru Ishizaki

Rudolf Arnheim (1954), Art and Visual Perception, University of California Press.
("Revised, enlarged and published as a New Version in 1974, it has been translated into 14 languages, and is very likely one of the most widely read and influential art books of the twentieth century."
-- http://en.wikipedia.org/wiki/Rudolf_Arnheim)

Donis A. Dondis (1986), A Primer of Visual Literacy, MIT Press.

Johannes Itten (1970), The Elements of Color, Van Nostrand Reinhold.

Johannes Itten (1974), The Art of Color, Van Nostrand Reinhold.

Aaron Marcus (1991), Graphic Design for Electronic Documents and User Interfaces, ACM Press.

Scott McCloud (1993), Understanding Comics: The Invisible Art, Tundra Publishing.

Paul Rand (1970), Thoughts on Design, Van Nostrand Reinhold.
(Voir aussi les autres livres de Paul Rand.)

Paul Zelanski, Mary Pat Fisher (1996), Design Principles and Problems, 2e édition.