#include <multidisplay.h>
This class renders multiple volume in the same scene. Display each renderer separately is difficult since the rendering planes needs to be display with the back-to-front constraint. This class handles this constraint.
Here is an example of code:
Display::Volume disp1; Display::Volume disp2; Display::MultiDisplay blend; blend.add(&disp1); blend.add(&disp2); blend.display();