Computer Graphics and Image Processing as an Introductory Course


Eric Paquette
Eurographics/ACM SIGGRAPH Workshop on Computer Graphics Education,
CGE04, 2004.

Abstract

Computer Graphics is an important discipline and is present in almost every undergraduate Computer Science curriculum. To create graphical content, both 2D Computer Graphics and Image Processing are essential. 2D Computer Graphics and Image Processing also have strong theoretical relationships. Based on a survey of Computer Graphics courses in undergraduate Computer Science curricula, 84 percent of the introductory Computer Graphics courses are typical 3D courses that only briefly present 2D Computer Graphics and Image Processing. This paper proposes a course on these two disciplines. Such a course is of practical interest for content creation, for the acquisition of images, and for the reproduction of content on different media. Apart from describing the course, this paper identifies theoretical and practical relationships between Computer Graphics and Image Processing. It identifies benefits and drawbacks of adding such a course in an undergraduate curriculum and relates this course to topics that could be part of advanced courses. It finally covers practical concerns such as a developed software framework for assignments and how to cover the main aspects in specific assignment topics.

Keywords

Computer Graphics, Image Processing, Course, Education.

BibTeX entry

@InProceedings{Paquette:2004:CGI,
  author =       "Eric Paquette",
  title =        "Computer Graphics and Image Processing as an Introductory Course",
  pages =        "63--74",
  booktitle =    "Eurographics/ACM SIGGRAPH Workshop on Computer Graphics Education",
  year =         "2004",
  month =        sep,
  note =         "held in Hangzhou, China, 02-05 June 2004",
}

Online version

Adobe PDF version of the position paper.



Last modified: Tue Feb 11 16:55:19 Eastern Standard Time 2003