Hair

Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation

Florian Pellegrin, André Beauchamp, and Eric Paquette, Advances in Computer Graphics. Lecture Notes in Computer Science, vol 13002. Springer. 2021.

Presented at Computer Graphics International (CGI) Conference, Virtual, Geneva, Switzerland, September 6-10, 2021

 

Abstract

This paper proposes an approach that generates hair guides from a sculpted 3D mesh, thus accelerating hair creation. Our approach relies on the local curvature on a sculpted mesh to discover the direction of the hair on the surface. We generate hair guides by following the identified strips of polygons matching hair strands. To improve the quality of the guides, some are split to ensure they correspond to hairstyles ranging from straight to wavy, while others are connected so that they correspond to longer hair strands. In order to automatically attach the guides to the scalp of a 3D head, a vector field is computed based on the directions of the guides, and is used in a backward growth of the guides toward the scalp. This approach is novel since there is no state-of-the-art method that generates hair from a sculpted mesh. Furthermore, we demonstrate how our approach works on different hair meshes. Compared to several hours of manual work to achieve a similar result, our guides are generated in a few minutes.

Keywords

Hair synthesis, Hair modeling, Hair generation, 3D avatar, 3D computer graphics

Online version

Official published paper: https://doi.org/10.1007/978-3-030-89029-2_30.

Pre-print version of the paper.

Additional material

Pre-print version of the video:

BibTeX entry

@InProceedings{Pellegrin:2021:CGI,
  author = {Pellegrin, Florian and Beauchamp, Andre and Paquette, Eric},
  title = {Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation},
  booktitle={Advances in Computer Graphics},
  year={2021},
  publisher={Springer International Publishing},
  pages={378--397},
}

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