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Interactive soft-body simulation for surgical applicationsNabil Boukadida, Sheldon Andrews, and Eric Paquette. Poster presentation at the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D), Montréal, Canada, May 21-23, 2019. |
In this work, we explore an approach for physics-based simulation of soft bodies using Position Based Dynamics (PBD). Our approach is stable and efficient, achieving interactive framerates, even on mobile devices. We use strain constraints, inspired from the Finite Element Method (FEM), to simulate the physical behavior of deformable objects ranging from muscle tissue, bone, and human organs. We apply Anderson acceleration to our solver to boost the convergence for stiff materials. A graph coloring technique is also used to accelerate the convergence of our Jacobi solver. Our approach runs in real time on the GPU.
Soft-body simulation, Position Based Dynamics, Graph Coloring, Numerical Acceleration.
Pre-print version of the paper.
Pre-print version of the poster.
Pre-print version of the video:
@InProceedings{2019:Boukadida, author = {Boukadida, Nabil and Andrews, Sheldon and Paquette, Eric}, title = {Poster: Interactive soft-body simulation for surgical applications}, booktitle={ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games}, year = {2019}, publisher = {ACM} }