Papers

You can also look at my different profiles on Google Scholar, dblp, ResearchGate, ORCID, Mendeley, and Academia.

Also look at my YouTube Channel.

Animatable avatar Implicit and Parametric Avatar Pose and Shape Estimation From a Single Frontal Image of a Clothed Human Fares Mallek, Carlos Vázquez, and Eric Paquette, Proceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG), pages 1-11, 2024.
Cloth animation architecture diagram Real-Time Neural Cloth Deformation using a Compact Latent Space and a Latent Vector Predictor Chanhaeng Lee, Maksym Perepichka, Saeed Ghorbani, Sudhir Mudur, Eric Paquette, and Tiberiu Popa. European Conference on Computer Vision (ECCV) Workshop on Computer Vision For Videogames (CV2) Milan, Italy, September 29. 2024.
Face DNN Face Editing Using Part-Based Optimization of the Latent Space Mohammadamin Aliari, Andre Beauchamp, Tiberiu Popa, and Eric Paquette, Computer Graphics Forum, 2023.
Visual dubbing diagram Visual dubbing pipeline with localized lip-sync and two-pass identity transfer Dhyey Patel, Houssem Zouaghi, Sudhir Mudur, Eric Paquette, Serge Laforest, Martin Rouillard, Tiberiu Popa. Computers & Graphics, Volume 110, pages 19-27, 2023.
Pipeline diagram Local Control Editing Paradigms for Part-Based 3D Face Morphable Models Donya Ghafourzadeh, Sahel Fallahdoust, Cyrus Rahgoshay, Andre Beauchamp, Tiberiu Popa, and Eric Paquette, Computer Animation and Virtual Worlds, Vol. 32, Number 6, 2021.
Face DNN Patch Erosion for Deformable Lapped Textures on 3D Fluids Jonathan Gagnon, Julián E. Guzmán, David Mould, and Eric Paquette, Computer Graphics Forum, Vol. 40, Number 2, pages 367-374, May 2021.
Braid Single-view procedural braided hair modeling through braid unit identification Chao Sun, Srinivasan Ramachandran, Eric Paquette, Won-Sook Lee, Computer Animation and Virtual Worlds, Vol. 32, Number 3-4, 2021.
Hair Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation Florian Pellegrin, André Beauchamp, and Eric Paquette. Advances in Computer Graphics. Lecture Notes in Computer Science, vol 13002. Springer. 2021.
Upsampling Particle upsampling as a flexible post-processing approach to increase details in animations of splashing liquids
Bruno Roy, Eric Paquette, and Pierre Poulin, Computers & Graphics, Vol. 88, pages 57-69, May 2020.
Viscosity Distribution Update of Deformable Patches for Texture Synthesis on the Free Surface of Fluids
Jonathan Gagnon, Julián E. Guzmán, Valentin Vervondel, François Dagenais, David Mould, and Eric Paquette, Computer Graphics Forum, Vol. 38, Number 7, pages 491-500, Oct. 2019.
Viscosity Extended virtual pipes for the stable and real-time simulation of small-scale shallow water
François Dagenais, Julián Guzmán, Valentin Vervondel, Alexander Hay, Sébastien Delorme, David Mould, and Eric Paquette, Computers & Graphics, Vol. 76, pages 84-95, Nov. 2018.
Surface mapping Joint planar parameterization of segmented parts and cage deformation for dense correspondence
Srinivasan Ramachandran, Donya Ghafourzadeh, Martin de Lasa, Tiberiu Popa, and Eric Paquette, Computers & Graphics, Volume 74, pp. 202-212, 2018.
 
Real vs. Virtual Adjusting Stereoscopic Parameters by Evaluating the Point of Regard in a Virtual Environment
Jessica Conti, Benoît Ozell, Eric Paquette, Patrice Renaud, CHCCS Graphics Interface Conference, Toronto, ON, Canada, May 8-11, 2018.
 
Explicit Mesh

StarBest Paper Award

Real-Time Virtual Pipes Simulation and Modeling for Small-Scale Shallow Water
François Dagenais, Julián Guzmán, Valentin Vervondel, Alexander Hay, Sébastien Delorme, David Mould, and Eric Paquette
VRIPHYS 2018 Workshop on Virtual Reality Interaction and Physical Simulation, Delft, The Netherlands, April 15-16, 2018.

Explicit Mesh

Detail-Preserving Explicit Mesh Projection and Topology Matching for Particle-Based Fluid
François Dagenais, Jonathan Gagnon, and Eric Paquette
Computer Graphics Forum, Volume 36, Number 8, pp 444–457, 2017.

DOF Blur Adjusting Stereoscopic Parameters by Evaluating the Point of Regard in a Virtual Environment
Jessica Conti, Benoît Ozell, Eric Paquette, Patrice Renaud, Computers & Graphics, Volume 69, pp 24–35, 2017.
Video Completion J. Benoit, E. Paquette
Fast High-Definition Video Background Completion Using Features Tracking
Proceedings of the International Symposium on Intelligent Signal Processing and Communication Systems (IEEE ISPACS 2016), Patong, Phuket, Thailand, October 24-27, 2016.
Snow Imprints Dagenais, Jonathan Gagnon, and Eric Paquette
An Efficient Layered Simulation Workflow For Snow Imprints
The Visual Computer, Volume 32, Number 6, pp 881–890, 2016.
Dynamic Lapped Texture

StarBest Paper Award

Jonathan Gagnon, François Dagenais, and Eric Paquette
Dynamic Lapped Texture for Fluid Simulations
The Visual Computer, Volume 32, Number 6, pp 901–909, 2016.

Animation Setup Transfer Quentin Avril, Donya Ghafourzadeh, Srinivasan Ramachandran, Sahel Fallahdoust, Sarah Ribet, Olivier Dionne, Martin de Lasa, and Eric Paquette
Animation Setup Transfer for 3D Characters
Computer Graphics Forum, 35 (2), pp. 115-126, 2016.
Video Completion J. Benoit, E. Paquette
Localized Search for High Definition Video Completion
Journal of WSCG, 23 (1), pp. 45-54, 2015.
 
Facial Expressions Learning T. Boukhalfi, C. Desrosiers, E. Paquette
A Machine Learning Approach to Automate Facial Expressions from Physical Activity
Full Papers Proceedings, WSCG '2015, 23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Pilsen, Czech Republic, June 8-12, pp. 81-88, 2015.
  Renaud, P., Lavoie, M., Joyal, C., Boukhalfi, T., Paquin, D., Bouchard, S., Jackson, P., Conti, J., Ozell, B., Paquette, E., Chartier, S., Guay, J.-P., Cigna, M.-H., C�t�, G.
Virtual Reality Applications in Forensic Psychiatry: From Research to Clinical Practice
ICAP, 28th International Congress of Applied Psychology (Paris, France, July 8-13), IAAP, International Association of Applied Psychology, 2014.
 
Prediction Correction Viscous Fluids

François Dagenais, Jonathan Gagnon and Eric Paquette
A Prediction-Correction Approach for Stable SPH Fluid Simulation from Liquid to Rigid
Proceedings of Computer Graphics International 2012, Bournemouth, England, June 2012.

Facial Expressions

Tarik Boukhalfi, Christian Desrosiers and Eric Paquette
A Machine Learning Approach to Automate Facial Expressions from Physical Activity
GRAND 2012 Conference (Montr�al, Canada, May 2-4), Poster, 2012.

 
Icicles

StarBest Paper Award

Jonathan Gagnon and Eric Paquette
Procedural and interactive icicle modeling
The Visual Computer, Volume 27, Numbers 6-8, pages 451-461, April 2011.

Aging

Olivier Clément and Eric Paquette
Enhancing Image-Based Aging Approaches
Eurographics 2011, Short Paper, Llandudno, UK, April 11-15, pages 69-72, 2011.

 
Aging Olivier Clément and Eric Paquette
Adaptable aging factory for multiple objects and colorations
Computers & Graphics, Volume 34, Issue 4, August 2010, Pages 460-467.
 
Skeleton Sketching
Martin Poirier and Eric Paquette
Methods for Fast Skeleton Sketching
ACM SIGGRAPH, SIGGRAPH 2009 Conference, Talks Session, New Orleans, USA, 3-7 Aug, 2009.
Rig Retargeting
Martin Poirier and Eric Paquette
Rig Retargeting for 3D Animation
CHCCS Graphics Interface 2009 Conference Proceedings, Kelowna, BC, Canada, 25-27 May, pages 103-110, 2009.
Volume Rendering

Sébastien Piccand, Rita Noumeir, and Eric Paquette
Region of Interest and Multiresolution for Volume Rendering
IEEE Transactions on Information Technology in Biomedicine, 12(5), pages 561-568, 2008.

 
Aging

StarBest Paper Award

Olivier Clément, Jocelyn Benoit, and Eric Paquette.
Efficient Editing of Aged Object Textures
Afrigraph 2007 Conference Proceedings, Grahamstown, South Africa, 29-31 Oct, pages 151-158, 2007.

 
2D Labs
Eric Paquette, Colin Barré-Brisebois, Jean-François Barras, Frank Sébastien Bois, and Mohammed El Ghaouat
Labs and Framework for 2D Content Manipulation
CGEMS Computer Graphics Educational Materials Source, July 2006, http://cgems.inesc.pt
 
Soft Shadows

Jean-François St-Amour, Eric Paquette, Pierre Poulin, and Philippe Beaudoin.
Real-Time Soft Shadows Using the PDSM Technique.
SHADER X4: Advanced Rendering Techniques, pages 299-311, Edited by Wolfgang Engel, Charles River Media, 2005.

 
CG Courses
Eric Paquette.
Computer Graphics Education in Different Curricula: Analysis and Proposal for Courses.
Computers & Graphics, 29(2), pages 245-255, Elsevier, 2005.
 
Soft Shadows

Jean-François St-Amour, Eric Paquette, and Pierre Poulin.
Soft Shadows from Extended Light Sources with Penumbra Deep Shadow Maps.
CHCCS Graphics Interface 2005 Conference Proceedings, Victoria, Canada, May 9-11, pages 105-112, 2005.

Region of Interest

Sébastien Piccand, Rita Noumeir, and Eric Paquette.
Efficient Visualization of Volume Data Sets with Region of Interest and Wavelets.
SPIE Medical Imaging 2005, San Diego, USA, Feb 12-15, Proc. SPIE Vol. 5744, pages 462-470, 2005.

 
COGIP
Eric Paquette.
CoGIP: a Course on 2D Computer Graphics and Image Processing.
ACM SIGGRAPH 2004 Educators Program, Los Angeles, USA, August 8-12, 2004.
 
CG & IP
Eric Paquette.
Computer Graphics and Image Processing as an Introductory Course.
Eurographics/ACM SIGGRAPH Workshop on Computer Graphics Education,
CGE04,
Hangzhou, China, 2-5 Jun, pages 14-19, 2004.
 
Paint Cracking
Eric Paquette, Pierre Poulin, and George Drettakis.
The Simulation of Paint Cracking and Peeling.
CHCCS Graphics Interface 2002 Conference Proceedings, Calgary, Canada, May 27-29, pages 59-68, 2002.
 
Aging by Impacts
Eric Paquette, Pierre Poulin, and George Drettakis.
Surface aging by impacts.
CHCCS Graphics Interface 2001 Conference Proceedings, Ottawa, Canada, June 7-9, pages 175-182, 2001.
 
Light Hierarchy
Eric Paquette, Pierre Poulin, and George Drettakis.
A Light Hierarchy for Fast Rendering of Scenes with many Lights.
Computer Graphics Forum (Eurographics '98 Conference Proceedings), Lisboa, Portugal, 2-4 Sep, pages 63-74.
 

 


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